To tie functionality to the different phases of an ability, Core uses Events. These timings would be very different depending on the type of ability being created. The amount of time that each phase lasts can be set in the code. Once an ability is triggered to start, it cycles through Cast > Execute > Recovery > Cooldown. Recovery: Out of breath from the power, the witch lowers her arm.Ĭooldown: The witch waits for her magic powers to return to her. Try thinking of it like the casting of a magical spell:Ĭast: The witch charges up her spell, twirling her wand in the air in preparation.Įxecute: The witch flicks her wand, launching magic sparks at her enemy.
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